extends "../cTDA_2/cTDA_2.gd"
func _info():
	pass

func _connect():
	._connect()

func _extInit():
	._extInit()
	chaName = "杀手"
	lv = 3
	attCoe.atk = 27 / 8.5 * 2 / 3
	attCoe.maxHp = 820 / 112.5 / 3

	addCdSkill("xs",3)
	addCdSkill("xs1",7)
	addSkillTxt("血刃：切换目标后第一次攻击将额外造成100%伤害并使对方附加2层<流血>")
	addSkillTxt("弱点增伤：造成伤害时，有33%概率击中敌方弱点，增加20%伤害")

func _onAtkChara(atkinfo):
	if atkinfo.atkType != Chara.AtkType.EFF:
		if sys.rndPer(33):
			atkinfo.hurtVal *= 1.2
	._onAtkChara(atkinfo)